Complete the Exercise 6: Modify the WackAMole game from your textbook page 282.
Download the template for this project from the Students File section
Complete the initial project following the steps from the book (pages 274-277)
Add the modifications asked by the exercise
Make sure when you turn the mole red, to use a duration of zero for this activity (to prevent a red mole to pop up in case that Alice picks the same mole twice in a row)
Make sure to congratulate the user when all the moles are red (at the end of the game).
Name your World as follow:
Once finished, upload your world to this assignment.