3 Big Ways Today’s College Students Are Different from Just a Decade Ago (https://www.ecampusnews.com/campus-administration/college-students-different/)
In this article, the current post-secondary body of students is discussed as to their learning preferences, lifestyles, and experiences. The article indicates that the students in today’s post-secondary institutions are radically different than those who were in post-secondary education just a decade ago. The article indicates that it is critical for post-secondary institutions, especially colleges and universities, to respond to the preferences of today’s students and develop plans that anticipate what students and their needs may be in 2027. (eCampus News)
Included in the list of six trends that potentially have the greatest impact on current students learning and processing skills are ‘gamification’ and ‘microlearning’. Respond to this section of the article by providing a well thought-out opinion statement and a supporting rationale for your opinion. Include an extensive discussion of your opinion of gamification and microlearning in the post-secondary educational setting. Provide specific examples of how you would use both individually to enhance learning or specific examples as to how you see them individually as a determent to meeting postsecondary learning outcomes.
Gamification – the process of adding games or gamelike elements to something (such as a task) so as to encourage participation (https://www.merriam-webster.com/dictionary/gamification_)
Microlearning – a teaching style that involves short bursts of highly engaging and interactive information, delivered to the learner at his request. The learner is in full control of his education, and decides what, when and how much he is learning. (http://elearningmind.com/microlearning/)
Must be 5 pages double space with an introduction and conclusion and plagiarize free in APA writing style including citations and references.
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